|
|
|
|
|
|
|
 |
 |
 |
 |
 |
    |
 |
 |
  |
 |
|
|

14.8MB
mpeg (320x240)
2min 35sec |
Download Showreel
Click here for credits
|
|
Stills
- click thumbnails to view full size (500x400)
or click here
to browse all
        
      
|
  |
 |
|
 |
|
|

9MB
mpeg (320x192)
1min 55sec |
Title
- Karincilar ('Ants' in Turkish)
Client - Isbank
Date - August 1999
Agency - Medina Turgul / DDB
Production - Medina Turgul / DDB
Software - Softimage3D, Flame, Photoshop
Comments - I storyboarded, designed and
supervised the job throughout, as well as compositing all the shots.
The final shot of the buildings was modelled, textured and animated
entirely by Max Solomon, who also animated two shots of the ants.
Burak Balkan helped with plant modelling and texturing, and also animated
a shot. I animated all other shots and took care of everything else
(including lighting and animation setup). |
|
|
Stills
- click thumbnails to view full size (500x400) or click here
to browse all
        
 |
|

2.2MB
mpeg (320x240)
34sec |
Title
- Tig&Iplik ('Needle&Thread' in Turkish)
Client - Coates Turkey
Date - February 1999
Agency - Pyramit
Production - Time Productions
Software - Softimage3D, Flame, Photoshop
Comments - A fun job, I handled all tasks
including storyboarding, direction, modelling, texturing, lighting,
animation, and compositing. |
|
|
Stills
- click thumbnails to view full size (500x400) or click here
to browse all
      
 |
|

6.5MB
mpeg (320x240)
1min 18sec |
Title
- Refinery
Client - Tupras
Date - October 2001
Agency - RPM
Production - F-Stop
Software - XSI, Inferno, Photoshop
Comments - A monster job with only 4
weeks in which to design the whole piece, starting with visiting a
refinery, understanding the processes, and taking hundreds of digital
stills for reference. I designed the layout, modeled and textured
the refinery units, and worked out a suitable camera move. My colleague
Ciaran Devine created the liquid fly-throughs with Realflow and Maya.
Nadir Bekar painted in the coloured liquids. I did everything else
including compositing in Inferno. |
|
|
Stills
- click thumbnails to view full size (500x400)
or click here
to browse all
        
|
  |
 |
|
 |
|
|

630KB
mpeg (320x240)
16sec |
Testing some rigging
ideas...
SoftimageXSI
|
|
|

288KB
mpeg (320x240)
6sec |
A test for a 3D version
of a 2D character that is the mascot for a Nestle fromage frais
product.
SoftimageXSI
|
|
|

2.0MB
mpeg (368x288)
7sec |
A couple of short animations for Disney Channel I did while freelancing at The Hive.
Phil Hurrell modelled and textured the monster, and rigged most of it. I helped with the rigging, and then animated & set up these two scenes, including particle effects.
Howard Bell created the house and trees.
|
|
|

1.4MB
mpeg (368x288)
10sec |
|
|
|
|
|
|
|
|
|