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14.8MB mpeg (320x240)
2min 35sec

Download Showreel

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Stills - click thumbnails to view full size (500x400) or click here to browse all




9MB mpeg (320x192)
1min 55sec
Title - Karincilar ('Ants' in Turkish)
Client - Isbank
Date - August 1999
Agency - Medina Turgul / DDB
Production - Medina Turgul / DDB
Software - Softimage3D, Flame, Photoshop
Comments - I storyboarded, designed and supervised the job throughout, as well as compositing all the shots. The final shot of the buildings was modelled, textured and animated entirely by Max Solomon, who also animated two shots of the ants. Burak Balkan helped with plant modelling and texturing, and also animated a shot. I animated all other shots and took care of everything else (including lighting and animation setup).
Stills - click thumbnails to view full size (500x400) or click here to browse all




2.2MB mpeg (320x240)
34sec
Title - Tig&Iplik ('Needle&Thread' in Turkish)
Client - Coates Turkey
Date - February 1999
Agency - Pyramit
Production - Time Productions
Software - Softimage3D, Flame, Photoshop
Comments - A fun job, I handled all tasks including storyboarding, direction, modelling, texturing, lighting, animation, and compositing.
Stills - click thumbnails to view full size (500x400) or click here to browse all




6.5MB mpeg (320x240)
1min 18sec
Title - Refinery
Client - Tupras
Date - October 2001
Agency - RPM
Production - F-Stop
Software - XSI, Inferno, Photoshop
Comments - A monster job with only 4 weeks in which to design the whole piece, starting with visiting a refinery, understanding the processes, and taking hundreds of digital stills for reference. I designed the layout, modeled and textured the refinery units, and worked out a suitable camera move. My colleague Ciaran Devine created the liquid fly-throughs with Realflow and Maya. Nadir Bekar painted in the coloured liquids. I did everything else including compositing in Inferno.
Stills - click thumbnails to view full size (500x400) or click here to browse all




630KB mpeg (320x240)
16sec

Testing some rigging ideas...

SoftimageXSI


288KB mpeg (320x240)
6sec

A test for a 3D version of a 2D character that is the mascot for a Nestle fromage frais product.

SoftimageXSI


2.0MB mpeg (368x288)
7sec

A couple of short animations for Disney Channel I did while freelancing at The Hive.
Phil Hurrell modelled and textured the monster, and rigged most of it. I helped with the rigging, and then animated & set up these two scenes, including particle effects.
Howard Bell created the house and trees.


1.4MB mpeg (368x288)
10sec

 

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